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Overview
- The World - The
History - Miscellaneous
Midrealm - Hub of Tirialle
The Midrealm is the smallest of the realms, and is the center of peace
and power. It is bordered to the east by the Serpentine River, the
Silver Stag mountains to the south, the Granites to the west, and the
Riftlands to the north. Skyhaven Keep is generally considered to be
in the exact geographical center of Tirialle, among the rolling Haven
Hills. It was here that the Dreamfounding was forged, and it is here
that the sacred
documents are still kept in storage. Once the home of the ruling monarchy, it has become instead a symbol of
the Dreamfounding's principles of goodwill and trade among all species and
worlds. It was only natural that it would house Tirialle's adoption
program.
Skyhaven Keep stands near the great Skyhaven City, where the Dreamkeepers
Senate assembles. It is one of the largest cities in Tirialle,
though far from the oldest, home to many diplomats. It is also the
headquarters of the Dream Watchers, an elite force with international
powers whose primary task is to preserve the Dreamfounding in letter and
spirit. They are like a cross between military, police, and
diplomatic interests, and are universally respected.
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Vast forests,
broad plains and the legendary Frozen Mountains mark this region, said to
be home to some of the strongest and most volatile natural magic currents
in the world. The Ice Deserts to the
northeast are a great barren tundra, full of harsh beauty and rare beings. Residents of the North
Realm tend to be loners, adhering to ancient and peculiar traditions. Some of the most powerful mages have come
from its forbidding yet breathtaking lands.
Those who live in the North Realm usually keep to themselves.
Privacy is one of the most highly valued virtues of this land.
People come north to be left alone and live in peace, and if some come to
hide from enemies on whichever side of the law,
nobody considers it their business to question them. Of course, not
all North Realm residents are fugitives, hermits, or freaks - it is just
one of the safest places in Tirialle to be if you happen to be any
of the three.
Between the North Realm and other regions of Tirialle, along most of the
southern borders, are the great Riftlands. Legacy of an ancient
magical battle between races that killed each other off, it is not only a
geological barrier, but a magical one. The airs overhead are full of
tricky currents to test the best fliers, and magical
"rip-tides" disrupt all but the most skillfully-crafted transportation
spells. Those who attempt to navigate the Riftlands on foot face a daunting labyrinth of canyons, cliffs, crevasses
and wild rivers, in addition to disorienting magical echoes that can
frustrate even seasoned explorers. To the east, the Ice Deserts form
their own natural barrier to travellers. For this reason, the North
Realm is still greatly unexplored by those in the lower realms, and is
likely to stay that way.
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East Realm - Center of Learning
Across the Serpentine River, one finds the East Realm, one of the oldest
inhabited regions of Tirialle. Ancient petroglyphs confirm sentient
beings
existing in areas of the East Realm long before they apparently spread
elsewhere. Sprawling coastal cities like Scale Rock, Gull Harbor and
Saltspire can trace their histories through upwards of two hundred
different ruling empires over thousands of years.
The most
prestigious universities and libraries of Tiralle are located in the East
Realm, home to many of the greatest philosophers, theologists, thinkers and writers.
It is generally considered that East Realm residents prefer to do their
thinking at home and their exploring no further than the nearest
museum. Like most stereotypes, it doesn't hold up to real life
observation.
It was on this coast, at the small harbor of Kingfisher Cove (since
renamed Dreamer's Cove), that the first vessels from Zakotansett, under
direction of the Master Dreamer, made landfall. She herself did
not make a personal appearance until much later.
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The Silver Stag Mountains form much of the northern border of the South
Realm, a land noted for its shrewd traders and self reliance. Within
memory of some living, the South Realm was a great independent monarchy,
fighting rivals in the West Realms and Celestial Sea. It is the only
Realm to retain a regional monarch - indeed, the only way the South Realm
would agree to participate in the Dreamfounding that united the land was if they retained some
semblence of independence. They also have their own monetary
system. While other Realms do, as well (sometimes several per
realm), all are more accepting of the coins of those beyond their borders.
Economy is based on trade, and the Celestial Sea has hundreds of trade
routes - both within Tirialle and beyond, to exotic realms the Master
Dreamer herself has never visited. The trading and sailing skills of
the South Realm residents are said to be unmatched. Many spices,
woods, and exotic goods are available exclusively through South Realm traders,
and they are the only ones the residents of the Rainbow Forest will do
business with. For this reason, the South Realm is, on the whole, a
prosperous region, with very few not benefitting from the trade industry
in some fashion. This may also explain why the residents feel so
independent - they are and always have been very self-sufficient.
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Crossing the Granite Mountains puts one in the West Realm, a land of
plenty where the locals are noted for knowing how to take advantage of any
given situation. The other Realms tend to see them as selfish and lazy, but most West Realm residents are rarely at rest.
If they seem slow to adopt the latest ways of doing things, it's because
they're already looking ahead to what newer, better things may be coming
along, and planning accordingly. The
southwestern portion of the West Realm is covered by the beautiful Copper
Desert, sometimes considered a realm all its own. There are beautiful stone formations, vast cacti forests,
and desolate stretches of barren dunes. It is here that the
kangaroo-like kolaroos live in harmony with the human Sandwalkers, among
the few sentient creatures able to survive the Copper's often-unforgiving
climate.
Also in the western plains and woodlands are the largest remaining
herds of Freespirit Centaurs, adhering strictly to the Old Ways.
The West Realm is favored by explorers and entrepeneurs of all
species. Each year, at least one vessel sets sail across the
Silverfoam Ocean from ports like Dreampoint, Seeker's Cove and Farfancy,
full of those seeking adventure and brave new worlds. Very few have been
known to return, each bearing a different story of what lies beyond the
western horizon (this being a world of magic, every tale may be
simultaneously true). Also, while the East may lay claim to being
Tirialle's intellectual capital, it is in the West that one finds
innovators to implement the ideas generated on the opposite
coast.
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There are several areas of Tirialle that, for one reason or another, are
considered outside the normal bounds of politics. The most
noteworthy are listed below.
Rainbow Forest - Islands
of the Celestial Sea - Black Ice Forest
- Sandcastle
Rainbow
Forest
Off the southeastern corner of the Tiriallean continent is a large
subcontinent,
connected by a narrow isthmus to the main regions of Tirialle. This
land mass is almost entirely covered by the Rainbow Forest, an immense rainforest
engulfing three major rivers (the Anaconda, the Crocodile, and the
Otter) and two mountain ranges (the Seaspine and the Black). The
shore is mostly unsuitable for harbors, being either sheer cliffs, muddy
swampland or bordered by massive coral reefs. Even the air over the
forest is full of tricky crosswinds and currents due to the volcanoes in
the highly active Black Mountains, which also have a peculiar effect on
magics not originating from the Rainbow. The Sheerwall Strait
between the Rainbow Forest subcontinent and mainland Tirialle is scarcely a
half mile across, but
was not named for nothing - the walls are jagged and steep, the waters
unpredictable. The single narrow isthmus connecting the Rainbow to
the mainland, named
the Impassable Pass by locals, is a broad jumble of giant stones, possibly a toppled
mountain, that until recently was incapable of being negotiated by any but the most
surefooted of pack animals. Even now, there are times of year when
the massive rope and wood bridges are drawn up, cutting off land access. This means that most of the Rainbow is
still unexplored by outsiders.
The Rainbow Forest holds innumerable wonders, most of which no outsiders
have ever seen. Among the more widespread tribes is the Jaguar
People, an almost-human race directly related to the Zakotans of
Zakotansett. It is to them that outsiders owe almost all of their
knowledge of the Rainbow's wonders. This is where the hummgryphs and
jewelwing fairy dragonflies were first spotted. Creatures long
thought extinct or mere legend thrive in the Rainbow's many
climates. Other residents are so wild that not even the imaginations
of mainland dwellers ever envisioned anything like them. There are
also great dangers and dark forces in the Rainbow. The stone snake,
barely a foot long, can paralyze anything that looks it in the eye.
Lasher vines are elastic, stronger than steel, and have razor-sharp leaves
lined with heat-sensing spots. The vines entwine the victim in an
unbreakable grip (the elasticity makes it impossible to snap them), while the
leaves cut up to six inches deep; lasher vines thrive on the blood that
flows over their roots. These, according to the Jaguar People, are
among the most minor of dangers to unwary travelers.
Only three major cities are known to exist, where
trade and commerce is possible. (There are rumors of at least one
civilization in the Rainbow, but it is either a myth or has chosen not to
communicate with outsiders.) Dawnsbreak is the largest and oldest,
set in the forbidding Seaspine Mountains along the western coast. It was
created by a people who have long since vanished from the forests, often
referred to as the Pyramid People for their favored architectural
style. It is the only Rainbow Forest city that can be reached by
foot, connecting with the "Great Trade Road" from the Sheerwall
Strait. It is not an easy trip, but those who make the effort are
rewared handsomely. The name, a translation from a local dialect,
refers to an old myth about how the Seaspine Mountains "break
open" each morning to reveal a new sun "bird", which ages
as it flies across the skies, dims, and dies in a fiery sunset on the
opposite horizon.
Lost Harbor
is on the mouth of the great Otter River, amid the shifting delta islands. The name refers to
the fact that it was found once by explorers aboard the Blue Horizon,
driven to seek refuge from a storm. At the time, it was a small fishing
village which welcomed the outsiders and their trade-trinkets quite
warmly. The crew of the Blue Horizon, however, could not relocate the place
when they came back to negotiate more permanent trade ties with Tirialle's
mainland. The captain and crew were laughed out
of every harbor in Tirialle after reporting their findings, and it became
a jest for years to brag to green sailors about the wonders of "the
lost harbor of the Rainbow." Upon its rediscovery by a
descendent of the original captain (still sailing the Blue Horizon), the harbor was named Lost Harbor in
"honor" of the joke. Though not as impressive as
Dawnsbreak,
being built almost entirely on stilted boardwalks across countless tiny
islets, it is nevertheless a
bustling trade center. With access to the deep Otter River (which
connects with the more treacherous Crocodile upstream), people from deep
within the Rainbow come to Lost Harbor to do business, bringing with them
goods that can be found nowhere else.
Greenstone is set on a high, arid plateau in the heart
of the Rainbow forest itself. A number of semi-permanent structures
and stalls stand in the middle, ready to be taken down at a moment's
notice should inclement weather come (the plateau is prone to sudden and
violent storm activity). The heart of Greenstone, however, is within
a great underground citadel carved beneath the
plateau, remnants of an unknown civilization. Known as the Spiral Builders, for the most common decorative
motif, they, too, have long since vanished from memory, yet another secret
of the vast Rainbow Forest. Greenstone is the least popular of the
three trade cities of the Rainbow, at least with outsiders. It is a
long and perilous voyage by air over the subcontinent, and if one is
driven down to the forest on the way to or from the city, one is as good as
dead. There are no major roads leading to or from Greenstone, and
transportation spells are peculiarly unreliable there, so the "high
way" is the only way. Residents favor the site, possibly
because it remains relatively uncluttered with foreigners.
Rainbow Forest - Islands
of the Celestial Sea - Black Ice Forest
- Sandcastle
Islands of the
Celestial Sea
There are hundreds of small tropical islands dotting the large Celestial
Sea, too numerous to mention. For political purposes, these are
considered part of the South Realm, but the residents of mainland and
islands alike are very quick to
dispute this claim. They are very territorial and fiercely
independent, and there is almost always open warfare between one chain and
another. The Celestial Sea islands are also the birthplace of some
of Tirialle's finest sailors and star-navigators, and it takes a shrewd
businessperson indeed to best the islanders.
The only chain truly worth noting is the Dolphin Isles, the
northwesternmost string of islands. This is as close to a neutral zone as one
gets in the Celestial Sea, and the home of trade for the region. For
reasons shrouded in mysticism, no islander will ever attack another within
sight of the Dolphin Isles. Dolphins are sacred here, and there is a local cult professing them to be guides to true spiritual happiness.
As a result, the Dolphins have become the chief locale of trade in the
Celestial Sea, home to legitimate traders and pirates alike.
Other major chains are the Jade Islands (known for rich jade deposits),
the Coral Chain (known for fine coral jewelry), the Turtleback Islands
(nesting grounds of the grizzly-sized, pearly-shelled Goliath Sea Turtles, considered sacred
by the islanders) and the Hermit Crab Islands (which has a thriving shell
trade due to an abundance of the shell-seeking crustaceans). One
should also take note of the Burning Islands (home of several active volcanoes) and the Black Bones, named for the banners flown on the war
canoes of the residents. To sail within sight of the Bones is almost
invariably synonymous with death: the locals are extremely fierce warriors
with strict religious orders to destroy any outsiders. Should one
not born of the Black Bones ever set foot on the islands, it is foretold
that the angered sea gods will swallow the chain. Only the offerings
of the bodies of "infidels" from the evil outside world keep the
gods appeased. This information was gleaned from the only tribesman ever
taken captive, aboard the famed South Realm trading vessel Sea Lancer.
As they approached the Dolphin Isles, the tribesman, who never gave his
name, panicked: apparently, as forbidden as it is for outsiders to walk on
his homeland, so he was forbidden from setting foot on foreign soil.
Tearing his chains out of the beams into which they had been screwed and
ripping his arms to ribbons in the process, the
tribesman leapt into the sea and drowned. As per his apparent
wishes, the Sea Lancer left his remains in the water, and never
again were any attempts made to capture or rescue a Black Bones resident.
Rainbow Forest - Islands
of the Celestial Sea - Black Ice Forest
- Sandcastle
Black Ice Forest
This ill-omened forest is in the North Realm by geography only. It
is said to have sprung into being during a war between two black magicians
thousands of years ago, and that the forest itself somehow neutralized
both parties. Since then, a number of dark creatures have called its
depths their home. To be sure, not everything from the Black Ice
Forest is evil - some of the most powerful magicians have come from homes
at its fringes, and its plants can produce miraculous medicines. There is a strange magic at work beneath its
branches that no one has ever managed to understand, and most consider it
best left alone. It is also the only natural habitat of several
peculiar, often poisonous flora species, including the Sword Pine (an
evergreen with steel-sharp needles nearly a foot long, lethal projectiles
when caught in strong winds), Black Ice Moss (a deep greenish-black moss
that is perpetually cold and slick to walk upon), and Weeping Fungus (a
wrinkled, brownish mushroom that "weeps" poison - just
one inch-tall fungus can produce enough poison to taint ten gallons of
fresh water each day).
Rainbow Forest - Islands
of the Celestial Sea - Black Ice Forest
- Sandcastle
Sandcastle
Sandcastle is the heart of an underwater kingdom in the Goldenwave Ocean,
consisting of merfolk and other water-dwelling sentients. The name of the kingdom is unpronouncable to land-dwellers,
so it is referred to by the "nickname" for the capital.
Not just merfolk, but numerous other waterfolk call it home. While
on good diplomatic terms with Tirialle, it is not and never will be a part
of the land.
The capital of Sandcastle is reached by two ways, both of which can be
quite disturbing to outsiders. The first is the Seacave Road, a
great stone tunnel under the waves. This leads one along the seabed to the city itself - or, more
accurately, the "Sandlot," a suburb of the city where trade with outsiders occurs.
The Sandlot is itself in water, but visitors emerging from Seacave Road
are enclosed in magical air-bubbles while within the suburb's
borderstones. Due to sound distortion of air bubbles, non-telepathic traders use a
complex sign language to complete deals. It's awkward, but it gets
the job done, and many traders will accept the inconvenience in order to
have true air to breathe. The second method of reaching Sandcastle
is more disturbing, yet allows one closer contact with the natives.
Floating roughly above the city is a docking structure, colloquially known
as the Driftwood. From here, an individual can purchase an
enchanted seastone collar, which will enable them to breathe seawater and
withstand the water pressure.
Then, it's a simple matter of riding a sea carriage (like a land carriage, but
drawn by sea creatures) down to Sandcastle. Because of the great
hassle of dealing with air-breathing creatures, only the capital
habitually handles land-dweller trade and commerce. Rarely, an
individual will get to visit another underwater city in the Sandcastle
kingdom. Even more
rarely, that individual will return to land to tell the tale.
There are also underwater realms beneath the Celestial Sea and the Silverfoam,
but neither have ongoing contact with the surface like Sandcastle does.
The waterfolk of the Sandcastle speak little about them, and some
landdwellers think there may be intermittent warfare or ancient
blood-feuds at work.
Rainbow Forest - Islands
of the Celestial Sea - Black Ice Forest
- Sandcastle
Two other continents are known on the world, Zakotansett
and Eoterra.
Zakotansett - Home of the
Bright Dreamers
Across the Goldenwave Ocean to the east lies Zakotansett,
the land from which the Master Dreamer originally came. It is home
to the Zakotans, a humanoid race whose name translates as "bright
dreamers," whose numbers are dwindling, as well as a variety of
beings and beasts rivalling Tirialle in its diversity. Trade between
Zakotansett and Tirialle is sporadic, owing to the Goldenwave's moods, so
little is known about the geography or politics of most of
Zakotansett. Nevertheless, they are considered a friendly land, and
it is possible that relations between the two continents are so good
simply because they limit their contact to trade. The drakyns and miniature
sabercats originated in Zakotansett, and fairy dragonflies were first
sighted there.
Eoterra - The Lost World
South of the Celestial Sea, in what is commonly referred
to as the Thunderwave Ocean, explorers recently confirmed the existence of
Eoterra, the long-rumored "lost" continent where many species
from ages past survive and thrive. Much like the Rainbow Forest,
little is known of most of Eoterra, and Tiriallean authorities are doing
their best to keep the land from being overrun by adventurers, bounty
hunters, settlers, and others who would exploit it. Sagitarries and
eodracs come from its exotic shores.
Geographically, most of Eoterra is still unmapped and unnamed. A
northern projection of land, Wonder Point, is so far the best-known
region. Along its ridge runs the Wonder Range mountains, the
southernmost reaches of which hold dormant volcanoes; it was near here
that the eodrac nests were originally discovered. From the northern
coast, a rugged, snowy range of mountains can be seen deep in
Eoterra's interior, known as the Forbidden Mountains. Explorers
sailing around the coast have spied two major rivers thus far, the Mystery
and the Big Blue, but making landfall is very difficult due to tricky
reefs and deadly currents around most of the land. Mapmakers
recently reported a large inland sea, as yet unnamed, on which a few small
islands can be seen. Forests, swamps, savannahs, deserts... Eoterra
seems to have it all.
Only one major settlement, New Sunport, has been established by mainland
Tirialleans, on the northernmost reaches of Wonder
Point. This is the "capital" so far as most of the world
is concerned, the only city known to exist on the whole of Eoterra; there
appear to be no true civilizations, though some
explorers report traces of long-fallen roadways and buildings.
Intriguingly, the sagittaries, who appear to have no metalcraft, carry
impressive forged blades of a durable metal unknown to Tirialle.
They say only that they trade hides and other goods for the blades, but
refuse to say with whom. Some speculate an underground civilization
in the Forbidden foothills, while others think that mountain-dwelling
sagittary relatives are the true metalsmiths. A
number of unofficial townships, established by pirates and unauthorized
settlers and bounty hunters, pop up from time to time along the
continent's shores, but they have notoriously short lifespans, cleared out
either by Tiriallean sea patrols, rivals, or what can best be described as
Eoterra's native defensive magic. Little understood by outsiders and
of completely unknown properties and origins, this magic seems to repel
outside influence, either by subtle means (drying wells, sickening
livestock) or more drastic measures (horrific diseases or unnaturally
potent natural disasters; one town was literally washed away during what
survivors describe as a "mild spring shower.") New Sunport thrives only because it has the
support of certain native Eoterran beings, such as the eodracs and local
sagittaries. Those who come to the land intending to exploit or
destroy have much harder times of it than those who come for more honest
reasons. This magic, according to scholars, is completely unlike any
known in mainland Tirialle, even in the Rainbow Forest, and hints that
Eoterra's magical fields are just as bizarre as its native life
forms. No doubt many more surprises and dangers still lurk in its
vast uncharted interior.
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