Guide - Gargoyles

  
Gargoyle Rover/Male (Left) and Nester/Female (Right)

Gargoyles, or more broadly grotesques, are most often associated with medieval European cathedral architecture, but similar creatures are found in many cultures.  True gargoyles are functional downspouts, diverting water from rooftops away from stone walls.  Grotesques are decorative figures similar to gargoyles.  Church gargoyles, such as the famous figures on the Notre Dame Cathedral in Paris, are said to scare away evil spirits.  Even today, many major cities feature buildings with a few gargoyles and grotesques peeking down at the streets.

Origins
Gargoyles are part of the family of creatures known as Stonekin, ranging in size from colossal hillbeasts (monsters so large they can literally be mistaken for a mountain) to tiny sandbits (beetle-sized creatures who act on stone as termites act on wood, the bane of masons and architects throughout the land.) All are, as implied, creatures or beings of living stone.  According to Stonekin legend, a long-lost race of magical beings known as the Great Masons "wakened" the stone guardians of their cities with magic many centuries ago.  After their rather sudden and chaotic disappearance, the Stonekin lived on.  Stonekin vary widely in appearance, from near-perfect renditions of existing (or extinct) creatures to beasts fantastic even by Tiriallean standards, formed from any variety of stone or mineral imaginable.  The species known as gargoyles, represented (in a small part) at Skyhaven, are the most common variety of Stonekin.  Gargoyles in densely populated areas are often smaller, while those in remote ruins have been known to reach five or six feet long.

Habitat
Gargoyles are the most urban of the Stonekin.  Much like their nonliving counterparts on other worlds, they prefer to live in, around, and on stone buildings.  In Tirialle, they frequently inhabit ruins, but are also quite at home in thriving cities.  Some few live on cliffs.  They dislike intense cold, especially frost and hard freezes, and also shy away from intense heat.  All they need in the way of shelter is a ledge to keep the worst of the rain off their backs and a protected place for their eggs.  They tend to be nocturnal, their softly-glowing eyes a familiar sight to late-night city wanderers.

Feeding
Stonekin don't eat meat per se, though many hunt animals to eat their bones, and sometimes their teeth, scales, or horns.  Gargoyles are no exception, sometimes killing pigeons and rats, but for the most part they avoid bloodshed.  They obtain nutrients by eating rocks, crystals, and gemstones, sometimes licking large boulders or outcroppings as other animals lick salt.  Where available, they eat sandbits, considering the little pests a delicacy (though a somewhat hazardous one; sandbits are the only parasitic threat to Stonekin, chewing on living stone as readily as dead stone.) They also gnaw on pure metals, but seem to consider them treats rather than necessities; gargoyles seem especially fond of iron.  In the wilderness, gargoyles drink from mineral-heavy springs, but they seem to be able to live with little more than the occasional rainfall to dampen their dry throats.

Life Cycle
Gargoyles, like all Stonekin, rely on soulstones to invigorate their solid stone eggs, imbuing them with life.  These are softly glowing stones, almost perfectly round, which grow like pearls through the ages.  Soulstones were originally created by their makers (referred to superstitiously as the Carvers or Masons), but over the centuries Stonekin learned to make their own through means never revealed to outsiders.  Each gargoyle watch has at least one of these mysterious stones.  Only nesters (fertile females) are allowed to touch a soulstone; nobody is certain of the effects on male gargoyles, but non-Stonekin who pick up soulstones suffer very traumatic reactions, from mere shock to petrification, even transformation into Stonekin versions of themselves.  This is, incidentally, the only sure-fire way to determine a gargoyle's gender if they don't choose to tell you; gargoyles clutching or perched on a soulstone must be nesters.  Eggs - invariably and regardless of external resemblance to other creatures, all Stonekin hatch from eggs - are placed around the soulstone in a fiercely-protected alcove, where they can take upwards of five years to "quicken" and hatch.  After hatching, the dominant nester rolls the soulstone over the stony egg shards, which meld into the soulstone as bits of clay adhere to a larger ball.  Gargoyles grow relatively rapidly for Stonekin, reaching their full adult size (in the case of Skyhaven gargoyles, an average of two to four feet long from shoulders to tail-base) in about five years.  They can live for hundreds of years, though as they mature,the resiliancy of their living stone flesh diminishes, slowing them down considerably.  Few live to see one thousand years without having shattered or "petrified," a term for the loss of their living spark and reversion to dead stone.  Gargoyles have few natural enemies, save other gargoyles, a few of the nastier Stonekin, and general wear and tear.

Culture
Gargoyles usually live in groups known as watches, consisting of about 10 to 40 individuals.  Discerning gargoyle gender is well-nigh impossible to outsiders, as the entire species varies so widely in appearance, but experts believe that there are are only two to five fertile females (called nesters) in any given watch, who tend to remain close to home.  Likewise, there are only a handful of fertile males (called rovers.) Whether the rest are immature, asexual, or simply nonbreeding is a matter of great debate, and the gargoyles themselves refuse to discuss the matter with outsiders (of all Skyhaven residents, they are perhaps the most prudish in this respect.) Within the watch, nesters are dominant over the roosting site while rovers rule over territory patrols and food scouting expeditions.  Gargoyles only fight when there are territory disputes.  In those instances, the nesters and rovers almost never join in, save to defend their own lives, acting instead as generals directing the troops.
Through enlightened self-interest, gargoyle watches keep a close eye on others within and around their roosting spots.  It often becomes a point of pride with them to maintain the integrity and security of their home.  Some building owners actively encourage gargoyle nesting for security purposes.  However, whatever problems a gargoyle sees, a gargoyle deals with on their own, for good or ill.  Unless one maintains a good friendship with one's resident gargoyle watch, one could end up in a lot of trouble, as gargoyles may attack friends or let foes pass unharmed if they don't perceive an immediate threat.  On more than one occasion, absentee landlords found themselves chased out of their own buildings by angered gargoyles protecting the homeless squatters who took up residence therein.  Gargoyles, like all Stonekin, are exceptionally strong and, despite their heaviness and sometimes awkward arrangement of limbs, very agile, almost never tiring.  The only terrains that effectively stop them are lava and deep water.
Gargoyles tend to get rowdy during thunderstorms and full moons, laughing and singing and spitting rainwater on passersby.  They also are prone to eavesdropping and spying, more for personal amusement than anything else; mostly, as the Tiriallean saying goes, what a gargoyle hears stays in gargoyle ears.  It may well spread to quite a few gargoyle ears before long, though, and those outsiders who are exceptionally well-liked by them could be privy to such secrets, which can lead to many problems.  They don't intend malice, but, being made of stone, they don't always understand how some truths can hurt, or how rashly-spoken words perhaps shouldn't be repeated.  Gargoyles tend to be fairly straightforward and honest creatures, on the whole, which is another reason why the frequent mood-shifts and duplicities of true-flesh beings both puzzle and amuse them.  That said, it's wise to check the rooftops and rafters for stony watchers before saying or doing anything you don't want coming back to haunt you.

Temperament
Like all Stonekin, gargoyles vary widely in appearance even within a single family, though they tend to be four-legged, roughly animalistic creatures.  They vary just as widely in Temperament, too, some being cheerful and helpful and some being foul-tempered.  Fortunately, due to the deep intertwining of Stonekin nature with the magic that creates, maintains, and propagates their living stone flesh, it's relatively easy to tell them apart, as they display their attitude and alignment openly.  Nasty Stonekin are more grotesque, tending to sharp angles and jagged horns and brooding brows, while nice ones are more happy, even cartoony in appearance.

Magical Traits
The living stone of Stonekin flesh has some macabre fascination for certain magic workers, most notably crackpots or con artists pitching dreams of intelligent buildings or self-healing cobblestones (one famous scheme involves detailed plans to create a whole living city of self-cleaning homes and traffic-guiding streets, a con that parts many foolish investors from their money annually throughout Tirialle), but thus far experiments have been fruitless.  Once a flake of living stone leaves the Stonekin, it reverts to being true stone, though with an odd pattern similar to animal cells when seen under a microscope.  Some claim that artefacts (charms, amulets, etc.) made from once-living stone have magnified properties compared to a similar artefact made of "dead" stone of a similar type (for instance, an invisibility charm made from living diamond is stronger than one made of normal diamond.) No researchers have been able to replicate the magic that originally wakened the Stonekin or created soulstones. (The golem, or living statue, is not a true Stonekin as the golem only "lives" while under the influence of its maker's spell, displaying no independent survival instincts, intelligence, or personality.  Stonekin consider golems and their makers to be abominations of the lowest sort, all the moreso because golems are the only known way for an outsider to steal and transport a soulstone.)
Soulstones are well-guarded by their bearers, being potent magical artifacts and essential to their survival.  They vary in power by the Stonekin who carry them, though, like gargoyles, no male Stonekin can or will touch a soulstone.  Legend says that doing so will either shatter the stone or transform the offender into a female (or simply make them lay eggs, no less pleasant an option.) Some soulstones have been known to waken "fresh" stone; that is, bring life to creatures carved by modern-day artists.  Such creatures, strangely, take almost no time at all to adapt to being Stonekin, knowing just what variety of Stonekin they are, how to speak, how to move, and all sorts of other things that most creatures must learn through instinct or teachers.

Other Notes
In some parts of Tirialle, it is common to ask a gargoyle's blessing on any building before construction begins.

 

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