Guide - Centaurs


Centaur Man

The half-human, half-horse Centaur is best known as a creation of Greco-Roman mythology.  According to myth, there were two races of centaur, both immortal.  One race was warlike and savage.  The other, led by Cheiron, was peaceful and wise, sought-after as teachers for young gods and heroes.  Cheiron was said to have been instructed in the arts by Apollo and Artemis, and became a good friend of the hero Hercules.  Eventually, he was terribly wounded during one of Hercules' famous twelve tasks, shot by a poisoned arrow intended for a wild boar.  Unable to die and unable to find peace, the centaur was at last turned into the constellation Sagittarius by Zeus.  From here, he rules the ninth House of the western zodiac.

Origins
Centaurs have been in Tirialle for a very long time, arriving well before reliable written records.  Each lineage of centaur has a different story explaining how they came to this land.  Some say they emigrated from across the Celestial Sea, to the south, while others indicate that they crossed a now-vanished land bridge from a now-vanished land to the west.

Habitat
Most centaurs of Tirialle live in the West Realm wilderness, though a few bands have been reported in other regions.  Some individuals even become "civilized" and move into towns and cities.  For the most part, they prefer living in the wild, and can be found in many habitats.

Feeding
Though mostly vegetarian, the centaur's human (or human-like) half does enable them to eat meat.  To them, meat is a sacred meal for special occasions, such as religious ceremonies or celebrations.  The hunt has taken on near-mythical significance, with elaborate rules governing what animals can be killed, with what weapons, and when.  To violate these rules is to anger the animal spirits, which leads to very ill luck.  Unlike horses, they don't eat grass or bark, and usually avoid leaves except in very lean times.  Centaurs feed on berries, grains, fruits, tubers, mushrooms, and other natural foods in forms that humans would consume.

Life Cycle
Foalchilren, born singly or as twins, arrive in late spring.  Initially nursed by thier mother, they switch to solid foods within their first year, at which time they begin their training with the other foalchildren, learning woodlore, astrology, defense, and other arts of centaur culture.  At roughly twelve years old (sometimes earlier or later as the stars dictate), they undergo rituals of maturity, varying by tribe but usually involving some solemn rite of passage or ritual trials.  The next spring, the new centaur men and women are honored during the equinox celebrations, at which time they usually take betrothal vows (more common in the northern regions) or pledge themselves into apprenticeship to a higher-ranked warrior, healer, or other profession.  Centaurs live for roughly a century and a half, some passing 200 years in fair health and fine mind.

Culture
Centaurs have a tribal social system, varying by region as to specifics.  Usually, there is a chief (which can be a male or a female), who leads a council composed of "elders" (which are not necessarily the oldest centaurs, just the most important and those considered wisest).  Each tribe is organized into related clans, with each clan holding specific tribal responsibilities.  They tend to be nomadic, traveling north in spring and south in fall, but some tribes prefer not to travel, even staying through hard Northern winters.  They take pride in being self-reliant and unburdened by frivolous possessions, but they have a weakness for jewelry.  Those who live in cooler climates accumulate hides and blankets to keep warm, but even the migratory tribes often have such "luxury" items, especially among the high-ranked clans.  Such items are stored in collapsible hide houses, like teepees (design varying by region), that are hauled behind the tribe on skid-sleds by low-ranked young adults.  Centaurs usually live and sleep out in the elements, except for the weak and ill.
Centaur religion is based in nature and the stars, with all things reflecting the spirit and some aspect of the Star-Maker.  All things in nature must be treated with proper respect, lest the Star-Maker be offended.  In an odd contrast to this philosophy, all centaurs are required to be trained in the arts of war, and must master at least one weapon by the time they reach adulthood.  There is sporadic warfare between centaur tribes, and sometimes they skirmish with other beings.  For a long time, centaurs were considered warlike, but recently it has come to light that most of these "wars" are highly ritualized, almost religious events, which they claim are dictated to them by the star-paths.  There is some dispute as to whether all centaur conflicts are  predicated astrologically or if they fight over differing interpretations of the stars.  Usually, the battles are intended to clarify the Star-Maker's will.  Centaurs believe that the Star-Maker arranged the stars and planets to show how the world was supposed to exist, but that sentient beings, with the "taint" of free will opening them to the evils of Chaos, have been slowly forcing the world away from that plan.  It is up to "enlightened" creatures like centaurs to do their best to bring this world back to the Star-Maker's design.  Centaur clashes with other beings might be an extension of this ideal, except in cases of obvious self-defense against hostile enemies and other threats.

Temperament
Most centaurs come across as aloof and humorless.  In truth, though rarely wild and carefree, they can be warm and considerate, and do enjoy a good joke or festival (provided they are in the right mood, and said festival doesn't conflict with the will of the Star-Maker).  If they seem distant and unwilling to step forward, it is probably because of their belief in predestiny according to the stars, and that their efforts might be undermining the Star-Maker's will for the world.  They will honor any debts to other species, especially life-debts.  This may seem to counter their philosophy of all things being the Star-Maker's will, but - like many religions - centaurs also believe that, by living their lives by their beliefs, they are performing an invaluable service to the higher powers.  Any creature enlightened enough to realize that and save a centaur's life must be truly wise, indeed.

Magical Traits
Centaurs are extremely gifted astrologers and fortune tellers, to the point that many suspect that they possess some magical sense of precognition.  Many centaurs excel at natural magics, and are said to be able to cure or kill anything with access to the proper plants.  Some have empathic skills with other creatures, especially subsentient animals (most notably horses).  Usually, these centaurs are trained as tribal wizards or witches, and accorded great respect.  Some, however, develop too strong a bond with animals, and go wild themselves.  Such individuals are pitied, but allowed to remain outcasts.  It must, they figure, be the Star-Maker's will.

Other Notes
Despite slanderous rumors and a few exceptions (usually among the city-dwellling individuals, most of whom are tribal exiles), centaurs do not drink alcohol in any form, considering it a corrupting influence on mind and body.  Those centaurs who do drink display very erratic behavior and are highly prone to alcoholism and alcoholic diseases.  It is thought that old stories of rampaging centaur clans can be traced to such drunkards; an alcoholic centaur often undergoes a permanent personality change, making them violent and irrational even when not actually intoxicated.
Centaurs and sagittaries have a long-standing rivalry, owing to the fact that sagittaries once occasionally hunted centaurs in the distant past.  Today, no longer sharing natural habitat (sagitarries only surviving on Eoterra and its surrounding islands), efforts are being made to work civilly with each other.  There are rumors that centaurs learned much of their herb lore from sagittary healers, but the centaurs deny this with suspicious vehemence, insisting rather that the Star-Maker granted this knowledge to them.  Considering how closely sagitarries guard their secrets, this might very well explain how relations originally soured between them; today's sagittaries never hunt sentient creatures, and what few records still exist of their ancient rivalry indicates that they hunted each other in a battle context rather than a survival context.

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