Caliban's Hour
Tad Williams
HarperCollins
Fiction, Fantasy
**
DESCRIPTION: In this retelling of Shakespeare's The Tempest, a broken and bitter Caliban makes his way to the mainland for revenge. In one dark hour, he tells his tale, from his birth to a witch mother through his enslavement by the wizard Prospero, and the beating that left him near death.
REVIEW: I strongly suspect that this was one of Williams' earlier works; only the fact that he'd established himself as a best-selling author explains how this ever got published. Given, I'm not familiar with The Tempest save through cultural osmosis, but I expect even Shakespeare fanatics would be bored to tears by this long, long tale of Caliban's whining and moaning. I suppose the ending represents some manner of redemption, but by then I was simply relieved that I was almost to the back cover. It would've been better at half the length... or twice the plot. But, then, I don't consider chapter after chapter of "woe-is-me" whining to be a plot.
You might also enjoy:
Peter and the Starcatchers (Dave Barry and Ridley Pearson, YA Fiction - A prequel to J. M. Barrie's classic Peter Pan)
The Sisters Grimm series (Michael Buckley, YA Fiction - Two girls discover a town of Everafters, the immortal and all-too-real inspirations for fairy tales)
Firebird (Mercedes Lackey, Fiction - A retelling of the Russian story of the Firebird)
The Fire Rose (Mercedes Lackey, Fiction - A retelling of Beauty and the Beast in 19th-century California)
The Serpent's Shadow (Mercedes Lackey, Fiction - A retelling of Snow White in 19th-century England)
Ella Enchanted (Gail Carson Levine, YA Fiction - A retelling of Cinderella, where "Ella" suffers from a fairy's botched gift of obedience)
Fairest (Gail Carson Levine, YA Fiction - A retelling of Snow White)
Song for the Basilisk (Patricia McKillip, Fiction - The sole survivor of a noble house seeks bitter vengeance)
Spindle's End (Robin McKinley, YA Fiction - A retelling of Snow White)
Forbidden Planet (Two-Disc Special Edition)
(1956 movie DVD, a sci-fi retelling of The Tempest)
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The Dragonbone Chair
(Memory, Sorrow, and Thorn trilogy, Book 1)
Tad Williams
DAW
Fiction, Fantasy
*****
DESCRIPTION: The first book of the Memory, Sorrow and Thorn trilogy tells of the land of Osten Ard, where mortal kingdoms rise and fall on the bones of ancient secrets and the ruins of the near-immortal Sithi, former masters of this magical place. With the death of old King John comes great change, and the start of great troubles. All of this seems beyond the young scullion-boy Simon, a daydreamer who seems destined for an insignificant life, whose only ray of hope is his apprenticeship to the kindly old alchemist Doctor Morgenes. In events that seem beyond his ability to understand, Simon finds himself thrown from his castle home into the middle of a struggle between mortal and immortal, living and Undead, light and dark, in a sweeping tale that spans centuries of pain and planning by the Sithi prince Ineluki, known now as the Storm King. The new king, Elias, strikes a deal with the undead Ineluki, forcing his bookish younger brother, Prince Josua, to take a stand and resist an evil unlike any seen before. If Ineluki is to be defeated, an ancient riddle left by a mad priest, concerning three great swords of power, must be solved. Somehow, Simon is caught up in the quest to locate the swords and secure them for Josua.
REVIEW: This is a very impressive story, with clearly defined cultures and characters that draw you in and won't let you go. It's a little bit slow to start, but soon picks up, and from then on has a fairly steady stream of action balanced nicely by international intrigue. Williams' tendency to give everyone and their brother a role in the narrative only adds depth to the story. This was a bestseller, with good reason. A must-read for any fantasy fan!
You might also enjoy:
The Sword of Shannara (Terry Brooks, Fiction - A young country man from a backwater town may be the only one able to stop a great evil)
Pawn of Prophecy (David Eddings, Fiction - A farm boy with an odd birthmark must find his noble destiny before an evil god destroys the world)
The Crown of Stars series (Kate Elliot, Fiction - Political unrest and inhuman raiders presage a greater evil)
The Sword of Truth series (Terry Goodkind, Fiction - A cranky wizard, a woodland guide, and a mysterious woman face terrible dark forces)
Any of Elizabeth Haydon's works (Elizabeth Haydon, YA Fiction and Fiction - Epic fantasy and adventure in a well-realized fantasy world)
Dune (Frank Herbert, Fiction - The interstellar human civilization relies on life-extending spice from desert Arrakis)
Any of Robin Hobb's fantasy series (Robin Hobb, Fiction - Well-crafted fantasy tales in well-crafted worlds)
The Tough Guide to Fantasyland (Diana Wynne Jones, Fiction - A humorous tour guide to epic fantasy worlds)
The Wheel of Time series (Robert Jordan, Fiction - Evil awakes and threatens a peaceful realm)
A Song of Ice and Fire series (George R. R. Martin, Fiction - World-spanning epic tale of wars and kings, good and evil, and a few dragons for good measure)
Tortall quartets (Tamora Pierce, YA Fiction - Tales of adventure in a magical world)
The Sword Dancer Saga(Jennifer Roberson, Fiction - A desert swordfighter meets a northern warrior woman and her living blade)
The Hobbit and The Lord of the Rings trilogy (J. R. R. Tolkien, Fiction - The classic epic tale of Hobbits, Elves, Men, wizards, and Middle-Earth)
The Death Gate Cycle (Margaret Weis and Tracy Hickman, Fiction - An epic fantasy spanning seven worlds)
The Dragons of Autumn Twilight (Margaret Weis and Tracy Hickman, Fiction - A fantasy world teeters on the brink of destruction when a war goddess returns)
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Stone of Farewell
(Memory, Sorrow, and Thorn trilogy, Book 2)
Tad Williams
DAW
Fiction, Fantasy
*****
DESCRIPTION: Simon, his troll-friend Binabik, and others face numerous obstacles as they try to return to Josua with the fruits of their journeys in the northern mountains. As they fight their way south through storms and giants and other dangers, the remnants of Prince Josua's forces struggle just to survive, while King Elias and the Storm King's allies continue to bleed the life from Osten Ard.
REVIEW: What can I say? Another great story, suffering only from an abrupt ending (probably the fault of the editors, not the author.) Williams continues to weave a marvelous tale in a rich world. If my description and review seem sparse, it's because I don't want to risk printing Spoilers.
You might also enjoy:
The Sword of Shannara (Terry Brooks, Fiction - A young country man from a backwater town may be the only one able to stop a great evil)
Pawn of Prophecy (David Eddings, Fiction - A farm boy with an odd birthmark must find his noble destiny before an evil god destroys the world)
The Crown of Stars series (Kate Elliot, Fiction - Political unrest and inhuman raiders presage a greater evil)
The Sword of Truth series (Terry Goodkind, Fiction - A cranky wizard, a woodland guide, and a mysterious woman face terrible dark forces)
Any of Elizabeth Haydon's works (Elizabeth Haydon, YA Fiction and Fiction - Epic fantasy and adventure in a well-realized fantasy world)
Dune (Frank Herbert, Fiction - The interstellar human civilization relies on life-extending spice from desert Arrakis)
Any of Robin Hobb's fantasy series (Robin Hobb, Fiction - Well-crafted fantasy tales in well-crafted worlds)
The Tough Guide to Fantasyland (Diana Wynne Jones, Fiction - A humorous tour guide to epic fantasy worlds)
The Wheel of Time series (Robert Jordan, Fiction - Evil awakes and threatens a peaceful realm)
A Song of Ice and Fire series (George R. R. Martin, Fiction - World-spanning epic tale of wars and kings, good and evil, and a few dragons for good measure)
Tortall quartets (Tamora Pierce, YA Fiction - Tales of adventure in a magical world)
The Sword Dancer Saga(Jennifer Roberson, Fiction - A desert swordfighter meets a northern warrior woman and her living blade)
The Hobbit and The Lord of the Rings trilogy (J. R. R. Tolkien, Fiction - The classic epic tale of Hobbits, Elves, Men, wizards, and Middle-Earth)
The Death Gate Cycle (Margaret Weis and Tracy Hickman, Fiction - An epic fantasy spanning seven worlds)
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To Green Angel Tower
(Memory, Sorrow, and Thorn trilogy, Book 3)
Tad Williams
DAW
Fiction, Fantasy
*****
DESCRIPTION: The conclusion of the epic trilogy brings the entire struggle to a head. The Storm King's minions and the forces of Prince Josua finally meet in a battle that will determine the fate of all - mortal and immortal - who live in the land of Osten Ard, while Simon and his companions race to unravel the riddle of the three great swords that has taken them to the ends of the known world.
REVIEW: This is the first time I have ever seen a third book in a trilogy that was bigger than the first. It had to be split in two for the paperback version! A spectacular conclusion to a spectacular story, with a climax that kept me on the edge of my proverbial seat right to the end. As for the actual ending, Williams certainly takes things down to the wire! There were hints thrown in that there may be a sequel (a prophecy said over newborn twins, the introduction of numerous younger characters, etc.) which I would love to read... provided he could keep up the quality established here. I was saddened when I turned the last page, realizing that I wouldn't be "visiting" the characters or Osten Ard again except in re-reading the trilogy. As of now, I've reread the whole thing four or five times, and the books are holding up marvelously... except my original paperback copy of The Dragonbone Chair, which I had to replace. The story remains indestructible.
You might also enjoy:
The Sword of Shannara (Terry Brooks, Fiction - A young country man from a backwater town may be the only one able to stop a great evil)
Pawn of Prophecy (David Eddings, Fiction - A farm boy with an odd birthmark must find his noble destiny before an evil god destroys the world)
The Crown of Stars series (Kate Elliot, Fiction - Political unrest and inhuman raiders presage a greater evil)
The Sword of Truth series (Terry Goodkind, Fiction - A cranky wizard, a woodland guide, and a mysterious woman face terrible dark forces)
Any of Elizabeth Haydon's works (Elizabeth Haydon, YA Fiction and Fiction - Epic fantasy and adventure in a well-realized fantasy world)
Dune (Frank Herbert, Fiction - The interstellar human civilization relies on life-extending spice from desert Arrakis)
Any of Robin Hobb's fantasy series (Robin Hobb, Fiction - Well-crafted fantasy tales in well-crafted worlds)
The Tough Guide to Fantasyland (Diana Wynne Jones, Fiction - A humorous tour guide to epic fantasy worlds)
The Wheel of Time series (Robert Jordan, Fiction - Evil awakes and threatens a peaceful realm)
A Song of Ice and Fire series (George R. R. Martin, Fiction - World-spanning epic tale of wars and kings, good and evil, and a few dragons for good measure)
Tortall quartets (Tamora Pierce, YA Fiction - Tales of adventure in a magical world)
The Sword Dancer Saga(Jennifer Roberson, Fiction - A desert swordfighter meets a northern warrior woman and her living blade)
The Hobbit and The Lord of the Rings trilogy (J. R. R. Tolkien, Fiction - The classic epic tale of Hobbits, Elves, Men, wizards, and Middle-Earth)
The Death Gate Cycle (Margaret Weis and Tracy Hickman, Fiction - An epic fantasy spanning seven worlds)
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Mirror World
Tad Williams
HarperPrism
Fiction, YA? Sci-Fi
**
DESCRIPTION: This is an adaptation of an illustrated novel series by the acclaimed author Tad Williams. In the future, a number of large mirrors appeared inexplicably all over the world. One could walk through them into another world - aptly called Mirrorworld - though all inorganic substances were destroyed in the crossing. For a time, people could go to Mirrorworld and back to Earth as one might travel to any distant land. Suddenly, the mirrors became one-way, and those humans in the mysterious new frontier were stranded. Shortly thereafter, Earth was invaded by insectile aliens traveling through the mirrors. In an attempt to combat these bizarre invaders, the United Nations began creating biotroopers, genetically altered and enhanced humans who would travel through the mirrors and fight the bugs at their source - in Mirrorworld or beyond, if need be. The technology that produces the biotroopers isn't perfect; it produces insanity at least as often as it produces superhumans. Meanwhile, the stranded humans in Mirrorworld have begun rebuilding their lives, unwilling and unprepared colonists on unexplored alien soil.
REVIEW: In the preface, it is said that the stories in this book are only a portion of the whole Mirror World story. I can't help thinking that Williams chose the wrong tales to reprint. The concept of Mirrorworld was interesting, but two of the three stories included threw out major story arcs that were never resolved, and the first one reads something like a drug trip. The third story (Childhood's End), which has less to do with the major arcs, was most successful at drawing me into the lives of its characters. On the whole, I was left feeling unsatisfied, wanting more of Mirrorworld and a few of the characters but especially some form of conclusion. I wonder if the graphic novels ever tied things up, or if Williams is planning to write up that conclusion at a later date. As it was, it was like reading stray chapters cut from a much larger work, chapters that did little more than frustrate and confuse anyone who was unfamiliar with the original story.
You might also enjoy:
The Remnants series (K. A. Applegate, YA Fiction - After the Earth is destroyed, a handful of survivors on a space shuttle wake in a bizarre world)
Dragon Companion (Don Callander, Fiction - A lawyer on a subway finds himself inexplicably pulled into a medieval world of elves and dragons)
The Wiz Biz books (Rich Cook, Fiction - A Silicon Valley programmer finds himself plucked from his office and dropped in a magical world)
The Water Mirror (Kai Meyer, YA Fiction - An orphan girl in an alternate-reality Venice works for a magical mirror maker)
Ringworld (Larry Niven, Fiction - Two humans and two aliens explore a habitable ring encircling a distant star)
The Brian Robeson series (Gary Paulsen, YA Fiction - A city boy lost in the Canadian wilderness must learn survival skills from scratch)
The Transall Saga (Gary Paulsen, YA Fiction - A modern boy is transported to a hostile alien world)
Red Mars (Kim Stanley Robinson, Fiction - The epic tale of the colonization of Mars)
Testament of the Dragon (Margaret Weis, YA? Fiction - An illustrated novel about a man who makes a pact with the last Western dragon)
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Otherland: City of Golden Shadow
(Otherland quartet, Book 1)
Tad Williams
DAW
Fiction, Sci-Fi
****
DESCRIPTION: In the near future, the internet has evolved into the Net, a world just as real as - or even more real than - reality to many people, especially kids.
Riding beyond the cutting edge of technology is the massive Otherland project, a secret network set up by the most influential people on Earth, also known as the Grail
Brotherhood. They aim to achieve immortality and a sort of godhood over a virtual universe, which depends on contact with a dark virtual entity known as the Other. The secret
of Otherland is guarded with lethal force, even when children start falling comatose online after apparent contact with the Other.
Irene Sulaweyo is a professor in South Africa whose little brother Stephen is one of those kids. With her bright student, the bushman !Xabbu, she begins to investigate - a
route that pits her against some of the most powerful people alive, with but a few unlikely allies.
Fourteen-year-old Orlando Gardiner uses virtual gaming to escape the hellish world of terminal disease that he must live in, with his best online friend Sam Fredricks. A vision
of of a strange place interrupts their gaming, and Orlando becomes obsessed with finding the source.
Paul Jonas is living a surreal nightmare, unknowingly trapped in a virtual-reality prison for so long that he barely remembers his own name. After a vision of an angel-woman
appears to him, he escapes one prison, only to find himself wandering through bizarre worlds with no memories except the knowledge that he is being hunted by his former guards.
Little Christabel lives on a military base. Most of her time is spent playing with her toys or her Storybook Sunglasses, but sometimes she wanders off to visit her strange
friend Mister Sellars, a wheelchair-bound, partially-burned recluse essentially under house arrest. Lately, Sellars has been asking for her help, help that may mean life or
death for people she never knew and may never know.
All are drawn in by visions that intrude on their Net-surfing, a golden city in one of Otherland's virtual realms. From that virtual city begins
a quest across the simulated worlds of Otherland to find the secret of the "lost" children, and the truth behind the Grail Brotherhood.
REVIEW: It seems that VR is just a technological excuse to be able to enter what are essentially fantasy worlds, but I still think this is a great story; I've always preferred science fantasy to hard-core science fiction, anyways. It drug a tad (no pun intended) in parts, and Williams has a noted tendency to give every character and their brother a paragraph or two in the narrative, but it shows great promise. I docked it a rating-level because it bogs down more than once, and at the end I wasn't totally sure I'd read 770 pages of story. That doesn't mean I didn't like it, I just happen to think it could've been better with tighter editing. One touch I really thought was fun was the little snippets at the start of each chapter, with excerpts from newscasts, ads, net-shows, games, and such. They added to the feeling of a complete world, where humans are still humans despite greater technology. They also give clues as to how the world in general seems to be getting antsy, as though Something Big were coming... (One of my favorite snippets concerns a famous psychic who quits her job and heads for a private compound because she foresees the end of the world. When asked why, since she has made the same prediction many times before, she replies, "Because this time it's actually going to happen.")
You might also enjoy:
Demons Don't Dream (Piers Anthony, Fiction - A computer game connects to the magical land of Xanth)
Kiln People (David Brin, Fiction - In the future, people create clay duplicates to do their work... and commit their crimes)
God Game (Andrew M. Greeley, Fiction - A man plays a computer game that seems bound to an alternate reality)
Caverns of Socrates (Dennis L. McKiernan, Fiction - The AI in charge of a revolutionary virtual-reality role playing game develops an unstable mind of its own)
Dream Park (Larry Niven and Steven Barnes, Fiction - A massive 3D holographic game room in a futuristic theme park may hide a killer)
The 2099 series (John Peel, YA Fiction - In a computer-dominated future, a dark group sets in motion plans that may lead to a collapse of civilization)
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Otherland: River of Blue Fire
(Otherland quartet, Book 2)
Tad Williams
DAW
Fiction, Sci-Fi
****
DESCRIPTION: Book Two in the Otherland quartet continues the journey of Irene, !Xabbu, Orlando and Sam, among others, as they travel through the many worlds of the massive virtual conglomeration constructed by the Grail Brotherhood. Meanwhile, Paul Jonas, his memory partially restored through the intervention of a mysterious stranger, continues his own Otherland wanderings to complete the puzzle of why the Grail Brotherhood so fears him that they trapped him in VR. Offline, new characters are introduced, who begin to put the pieces of the mystery together in their own parts of the world, a mystery that seems linked to many cults that are predicting an imminent Doomsday.
REVIEW: Again, I definitely felt that I'd read something less than 634 pages at the end. Looking back on the experience, I realize that not too much happened. One thing I usually like about Williams' style is his ability to flesh out the tale with "scenery," where not much is happening in the plot, but places, personalities, and world/ personal histories are elaborated upon. Usually, he sneaks it in so skillfully that you don't realize that the story hasn't advanced until much later. This time, the "scenery" was fairly distinct... or maybe the plot just didn't hold up quite as well under the added weight. It seemed there were times when Williams was just showing off by creating strange, new worlds in the Otherland VR simulations, then having characters wander around aimlessly to revel in their weirdness and depth until I, the reader, got just a little sick of it. His giant insect (or rather miniature human) world was cool, and the canyon/flying realm was neat, but the Martian-blasted London and old-style cartoon worlds got old fast. I still give it the same marks as the previous book, though, and I liked most of it. I do question the author's ability to drag this thing out for two more books, as promised at the very beginning of both this and the previous installment. One more, maybe, but two? Two? I have my doubts, but I'll probably still be in line to pick up Book Three when it comes out; I'd hate to think I abandoned the characters in their current situation.
You might also enjoy:
Demons Don't Dream (Piers Anthony, Fiction - A computer game connects to the magical land of Xanth)
Kiln People (David Brin, Fiction - In the future, people create clay duplicates to do their work... and commit their crimes)
God Game (Andrew M. Greeley, Fiction - A man plays a computer game that seems bound to an alternate reality)
Caverns of Socrates (Dennis L. McKiernan, Fiction - The AI in charge of a revolutionary virtual-reality role playing game develops an unstable mind of its own)
Dream Park (Larry Niven and Steven Barnes, Fiction - A massive 3D holographic game room in a futuristic theme park may hide a killer)
The 2099 series (John Peel, YA Fiction - In a computer-dominated future, a dark group sets in motion plans that may lead to a collapse of civilization)
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Otherland: Mountain of Black Glass
(Otherland quartet, Book 3)
Tad Williams
DAW
Fiction, Sci-Fi
*****
DESCRIPTION: Irene Sulaweyo, !Xabbu, the blind Martine Desroubins and other companions continue their travels through the Otherland network. Clues and visions are
leading them to a reunion with the teens Orlando Gardiner and Sam Fredricks, who were separated early on in their wanderings, and Paul Jonas, who is still puzzling over gaps
in his returning memory and the recurring vision of the angel-woman who seems so familiar to him. Not only must they find each other, but they must discover the secret behind
the Other who runs the system, and why it seems to need the minds of children to operate. Meanwhile, the Grail Brotherhood is preparing for the final phase of the Otherland
project, a project that will give the wealthy members the powers of gods.
In reality, the lawyer for Sam's parents, Decatur Ramsey, continues to pursue leads about what happened to trap the teen online, finding himself led deeper and deeper into the
mystery. The mysterious Mister Sellars finds his own plans to oppose the Otherland project falling into disarray as disruptions in VR and reality continue to plague the world,
and this time even the little girl Christabel - his one real-world ally and friend - may be unable to help. Dread, the pet killer of the Grail Brotherhood's ancient leader, is
still working on his own plans for the Otherland network, and may be a bigger threat than anyone realizes.
REVIEW: Now, the story's really picking up the pace. All the set-up and "scenery" in the first two books is starting to pay off in a good way. When I finished this book, I was quite satisfied that I had, indeed, gotten somewhere. My earlier doubts about his ability to carry the plot through two books were thankfully dismissed in this volume. Now, all I have to do is wait about a year for the conclusion to the Otherland story. Dang it.
You might also enjoy:
Demons Don't Dream (Piers Anthony, Fiction - A computer game connects to the magical land of Xanth)
Kiln People (David Brin, Fiction - In the future, people create clay duplicates to do their work... and commit their crimes)
God Game (Andrew M. Greeley, Fiction - A man plays a computer game that seems bound to an alternate reality)
Caverns of Socrates (Dennis L. McKiernan, Fiction - The AI in charge of a revolutionary virtual-reality role playing game develops an unstable mind of its own)
Dream Park (Larry Niven and Steven Barnes, Fiction - A massive 3D holographic game room in a futuristic theme park may hide a killer)
The 2099 series (John Peel, YA Fiction - In a computer-dominated future, a dark group sets in motion plans that may lead to a collapse of civilization)
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Otherland: Sea of Silver Light
(Otherland quartet, Book 4)
Tad Williams
DAW
Fiction, Sci-Fi
****
DESCRIPTION: The Otherland network is in chaos after the events of Book 3. Not only are Renie, !Xabbu, Paul and their companions trapped in the computer simulations,
the former gods of the virtual worlds are stuck online, helpless, with them - those that are still alive, at least. Worse, the murderer Dread has gained control and is forcing
his sadistic brand of fun on the world's most complex online universes. The Other itself is dying at the hands of its cruel new master, and even the adventurers' best efforts
may come as too little, too late to save the system - not to mention the children trapped in its virtual networks.
Offline, things are no better. Little Christabel's family is on the run, with Ramsey, Mister Sellars, and a homeless foundling as their peculiar companions. A former employee
of Felix Jongleur, head of the J Corporation and the Grail Brotherhood, is herself on a quest for personal peace with the voices of the lost children that fill her head, facing
the black monolith where the enemy himself lives. And, deep in the South African mountains, holed up in an abandoned military bunker, Renie's father and two companions are all
that stand between her and !Xabbu's physical bodies and a team of unknown yet highly persistent infiltrators.
REVIEW: I had to debate my rating on this one for a good, long while, but ultimately had to trim it the extra point that it should have deserved. Just one too many Sudden Revelations and changes of course in mid-story, I suppose... or maybe I thought it got just a little too complicated for its own good. Williams seemed to hold information back that could've been introduced (or at least hinted at) in earlier books simply to wham readers between the eyes with it at the end. The lack of info worked against him, as, by the time he revealed them, the revelations seemed too convoluted and out-of-nowhere to swallow. But, ultimately, it was a (mostly) satisfying and action-packed conclusion to a very good tale.
You might also enjoy:
Demons Don't Dream (Piers Anthony, Fiction - A computer game connects to the magical land of Xanth)
Kiln People (David Brin, Fiction - In the future, people create clay duplicates to do their work... and commit their crimes)
God Game (Andrew M. Greeley, Fiction - A man plays a computer game that seems bound to an alternate reality)
Caverns of Socrates (Dennis L. McKiernan, Fiction - The AI in charge of a revolutionary virtual-reality role playing game develops an unstable mind of its own)
Dream Park (Larry Niven and Steven Barnes, Fiction - A massive 3D holographic game room in a futuristic theme park may hide a killer)
The 2099 series (John Peel, YA Fiction - In a computer-dominated future, a dark group sets in motion plans that may lead to a collapse of civilization)
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Tailchaser's Song
Tad Williams
DAW
Fiction, Fantasy
*****
DESCRIPTION: In a world of feline mythos and mystery, the young cat Fritti Tailchaser sets out on a quest to find his lost friend Hushpad. Accompanied by his persistent kitten friend Pouncequick, who insists on tagging along despite the dangers, Tailchaser's path takes him far from home, into dangers that have lurked since the days of the Firstborn, and pits him against enemies that are Evil incarnate.
REVIEW: This novel was apparently Williams's first, and it went on the Best-Seller List... the lucky son of a tomcat! Truly, it deserved the honor. Fritti's world is
big and magical, even if little actual magic occurs until toward the end. It lost a little of its luster after the twentieth re-reading, but I still give it top marks. Fantasy
lovers who also love cats simply have to have a copy of Tailchaser's Song in their library.
(One minor nitpick springs to mind - tortie and calico cats are almost invariably female, and males are often sterile, yet for some reason Williams has tortie toms all over the
place. I liked the book enough to forgive it that fault, though.)
You might also enjoy:
Eyewitness Handbooks: Cats (David Alderton, Fiction - A guide to cats of the world)
Lion Boy (Zizou Corder, YA Fiction - A boy who can speak Cat sets out to find his abducted parents)
Dragoncharm (Graham Edwards, Fiction - Before the rise of Man, two dragons begin a quest to save their kind)
Old Possum's Book of Practical Cats (T. S. Eliot, Poetry - The poems that inspired the musical Cats)
Cats in Space (Brian Fawcett, editor, Fiction - Sci-fi stories about cats)
Warriors: Into the Wild (Erin Hunter, YA Fiction - A housecat leaves his safe human home to live with the local ferals)
Redwall (Brian Jacques, YA? Fiction - The animals of Redwall Abbey face an army of evil rats)
The Wild Road (Gabriel King, Fiction - A housecat is called to protect the King and Queen of Cats from an ancient enemy)
The Call of the Wild and White Fang (Jack London, Fiction - In two stories, a dog abducted to the Alaskan Gold Rush learns the savage ways of the wolf, and a wolf with a half-Husky mother learns the civilized ways of Man)
Catfantastic I - IV (Andre Norton and Martin H. Greenberg, editors, Fiction - Sci-fi and fantasy tales of cats)
felidae (Akif Pirinçci, Fiction - A tom discovers a murdered cat in the yard of his new home)
A Catland Companion (John Silvester & Anne Mobbs, Art - A look at "Catland," the turn-of-the-century world of anthropomorphic cats popularized by Louis Wain)
The King of Cats and Other Feline Fairy Tales (John Richard Stephens, Nonfiction - A collection of feline fairy tales)
Three Bags Full (Leonie Swann, Fiction - A flock of Irish sheep investigate the suspicious death of their shepherd)
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The War of the Flowers
Tad Williams
DAW
Fiction, Fantasy
***
DESCRIPTION: Theo Vilmos is what some may call a loser. Thirty years old, he has never held a serious job, singing in various bands without ever truly realizing his
musical potential, more or less skating through life on his charm and good looks alone. All that changes when he loses his unborn child, his girlfriend and his mother in rapid
succession. Plunged into depression and a forced life crisis, Theo withdraws from society and the few friends he has. While going through his mother's papers, he discovers an
interesting legacy from a great-uncle he never knew about: a hand-written journal, which Great-Uncle Eammon claims is fictional, about a journey into the land of Faerie.
Something about the way he describes the place, the detail and depth, makes Theo wonder if Eammon somehow actually traveled to another world. Theo is about to find out, as
creatures from Faerie start coming to his own world to hunt him down.
Since the loss of the king and queen in the Second Gigantine War, Faerie has changed drastically. The Parliament of Blooms, ruled by six particularly powerful Flower houses,
built a massive City in peculiar mimicry of human development, seeking to adapt to humanity's obscure yet growing drain on the powers of the fair folk. Lord Hellebore and his
sometimes ally, the Remover of Inconvenient Obstacles, is not content to share power with his fellows... nor are many faeries content to let humanity's loss of belief in the
fantastic continue to drain them of power. A war is brewing, and somehow Theo Vilmos is at the center of it all.
REVIEW: It's sad when a fantasy book has to advertise on the cover that it's a complete story in one volume. One begins to suspect that multi-book stories are becoming
a bit too prevalent... but I digress. I didn't hate this book. I just thought it wandered a bit too much. Granted, Williams does a good job describing the strangeness of Faerie
and the City, and I enjoyed it on that level, but not too much actually happens until toward the end. Theo isn't a particularly bright bulb as he stumbles through the magical
world, and while some initial missteps are to be expected, I thought his perpetual ignorance grew tiresome. He also uses a trick I'm finding increasingly annoying. When a
character is telling a story to another character, one does not need to include all the little details that one would normally include in the regular narrative. For instance, if
we're following Mary's quest for her lost family, and sidekick Bob stops to tell Mary about his traumatic past and how it ties in to Mary's search, I, as a reader, really don't
care about the cars Bob saw across the street while walking to the store on an unremarkable Friday afternoon when he was a boy. I especially don't care about such details if Bob
and Mary are in a situation where they don't exactly have all day to sit around yakking because the bad guys are going to show up any minute to interrupt Bob's story and leave
Mary without answers. One would think Bob would be more interested in cutting to the chase than relating unimportant details, too, but apparently not if Bob was written by Tad
Williams. That feeling of frustration and foot-dragging ultimately sank what should have been an interesting, unique take on the realm of Faerie.
(It's because of this book that I haven't ventured into his latest series, Shadowmarch, yet; much as I loved Tailchaser's Song and the Memory,
Sorrow, and Thorn trilogy, I don't know if I can take three or more books' worth of this kind of meandinering.)
You might also enjoy:
Dream a Little Dream (Piers Anthony and Julie Brady, Fiction - The world created by human dreams is in trouble)
The Everworld series (K. A. Applegate, YA Fiction - Four Chicago teens are pulled into a world where magic and elder gods rule)
The Wizard of Oz (L. Frank Baum, YA Fiction - Dorothy of Kansas rides a tornado into the world of Oz)
I Was a Teenage Fairy (Francesca Lia Block, YA Fiction - A girl's tiny fairy friend helps her endure an abusive childhood in the model industry)
Faerie Wars (Herbie Brennan, YA Fiction - A boy finds a faerie prince in the garden, and becomes involved in a brewing transdimensional war)
Magic Kingdom For Sale - Sold! (Terry Brooks, Fiction - A lawyer buys a fixer-upper fairy tale kingdom through a catalog)
Finder (Emma Bull, YA Fiction - In Bordertown, on the line between magic and mundane worlds, a gifted teen tracks down a killer)
Dragon Companion (Don Callander, Fiction - A librarian on a subway train is inexplicably pulled into a medieval world of elves and dragons)
The Wiz Biz books (Rich Cook, Fiction - A wizard pulls an ace Silicon Valley programmer into his magical world, but dies before he explains why)
The Dragon and the George (George Dickson, Fiction - Seeking his lost wife, a man finds himself transported to a medieval world... and stuck in a dragon's body)
Neverwhere (Neil Gaiman, Fiction - Helping a homeless girl plunges a London man into a dark and magical underworld)
Stardust (Neil Gaiman, Fiction - A young man crosses the border into the world of Faerie to retrieve a fallen star)
The Chronicles of Narnia (C. S. Lewis, YA Fiction - Children from our world cross into the magical land of Narnia, ruled by the Lion Aslan)
Un Lun Dun (China Miéville, YA Fiction - Two girls find themselves in the "abcity" mirror of everyday London, where a dark threat awaits them);
The Chronicles of the Imaginarium Geographica (James A. Owen, YA Fiction - Three soon-to-be-famous authors find their way to the Archipelago of Dreams, the inspiration of story and myth since prehistory)
The High House (James Stoddard, Fiction - A massive house encompasses whole worlds and touches on more)
The Iron Dragon's Daughter (Michael Swanwick, Fiction - Abducted into the fairy world as a child, a human girl plots escape with a massive iron war dragon)
The 100 Cupboards trilogy (N. D. Wilson, YA Fiction - A boy finds magical cupboard doorways into other worlds)
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The Dragons of Ordinary Farm
Tad Williams and Deborah Beale
Harper
Fiction, YA Fantasy
**
DESCRIPTION: Lucinda and Tyler Jenkins just know they're in for a bad summer when their mother announces she's going on a singles cruise and sending them to
stay with relatives. When a strange invitation arrives from Great-Uncle Gideon, a man they never knew existed, to visit his farm in California's Standard Valley, they
know it's going to be even worse. Lucinda is used to things being bad and turning worse, ever since their parents divorced. Tyler just wants to hide behind his GameBoss
blasting monsters so he doesn't have to deal with his life or his family. Unfortunately, a farmhouse in the middle of nowhere isn't likely to have indoor plumbing, let
alone cable TV or internet access. Two months feeding chickens and taking hayrides? Talk about bo-ring.
As soon as they arrive at Uncle Gideon's place, things start going weird. They quickly discover that Ordinary Farm doesn't raise cows or chickens or horses: it raises
more exotic creatures, like unicorns, griffins, and dragons. Even the farmhands and kitchen girls have very unusual origins to go with their peculiar accents. The more
the kids poke around, the more dangers they discover. The secret behind the wonders of Ordinary Farm is one that Uncle Gideon will die to defend... and which some
people may be willing to kill for.
REVIEW: So, two modern kids from a broken home visit an obscure relative and discover magical wonders and powerful enemies. I knew this wasn't a particularly
original story when I bought it, but I had reasonably high hopes. After all, Tad Williams wrote one of my favorite fantasy epics (the Memory, Sorrow, and Thorn
trilogy), and even when he misses he usually has a few nice ideas rolling around somewhere. What, then, went wrong here? Where to begin...
Even the most overdone, trite storyline can be made good (or at least tolerable) with a likable character to follow around. Try as I might - and I did indeed try -
I couldn't find a single one here. Lucinda and Tyler are not only self-centered and annoying but remarkably dense, and remain so even as clue after clue drops onto
their heads like the leavings of a flying monkey. Children this stupid should not be allowed to have magical adventures. If these two short-sighted, undereducated
twits are what the American public school system is churning out these days, then this country is in even bigger trouble than Ordinary Farm is. They talk and think
with forced slang and pop culture references that feel more like a grown-up trying to talk "cool" than something a real modern kid would come up with. The other
characters feel like stereotyped cardboard cutouts, whose secrets were pretty easy to guess from early on (for the reader, if not our dimwitted starring duo.) The
farm girls all hide in the kitchen while the men do all the real work... and, yes, last I checked, this is the 21st century; even if their origins explain some of the
sexism, it felt unduly irritating that the only remotely strong lady on Ordinary Farm was essentially a wicked witch. The farm proves a far less fascinating place to
explore than other hidden wonderlands, and its "secret" - the only part of the entire book with any shred of interest or originality - is only glimpsed once or twice,
and then through the exceedingly dim and clouded lenses of Tyler's and Lucinda's eyes. The rest of the story wanders beyond the point of tedium through the Jenkins
kids' explorations of the farm, introductions with farmhands and animals, and other entirely pointless meanderings which only rarely advance the plot. Oh, and the
titular dragons? They aren't in it nearly enough to justify being part of the title.
The ending really killed it. Major plot arcs are left up in the air because Williams and Beale intend to write a sequel, or more likely a series. Well, if they do -
and, unless Williams' name alone is magic enough to make it happen, I have serious doubts about whether this turkey of a tale generated sufficient sales to justify
sequels - they'll have one less reader to worry about. All I could think about, as I read this book, was how Brandon Mull's Fablehaven did the same thing, only
better... and how I really should've spent my money on the second Fablehaven book instead of this one. Dang it...
You might also enjoy:
Jeremy Thatcher, Dragon Hatcher (Bruce Coville, YA Fiction - A boy buys a dragon egg in a mysterious magic shop)
The Spiderwick Chronicles (Tony DiTerlizzi and Holly Black, YA Fiction - Three siblings discover a field guide to an invisible, magical world around them)
Hatching Magic (Ann Downer, YA Fiction - A medieval wizard's tame wyvern heads through a magic bolthole to modern Boston to lay her egg)
Dragonsdale (Salamanda Drake, YA Fiction - At a riding academy for dragons, the stablemaster's daughter is forbidden to fly)
Dragon Rider (Cornelia Funke, YA Fiction - A dragon searches for a lost sanctuary with a brownie and an orphaned human boy)
Fablehaven (Brandon Mull, YA Fiction - A brother and sister discover a magical sanctuary on a relative's estate)
Eragon (Christopher Paolini, Fiction - A farmer boy finds a dragon's egg)
The Dragons Are Singing Tonight (Jack Prelutsky, YA Poetry - Dragon poems that sing)
The Dragonology books (Dugald A. Steer, editor, YA Fiction - Notes on dragon species from around the world)
How to Raise and Keep a Dragon (John Topsell, Joseph Nigg "editor", YA Fiction - The art and science of dragon ownership)
The Pit Dragon Chronicles (Jane Yolen, YA Fiction - A slave boy on Austar IV, young Jakkin steals an egg from his master to raise his own fighting dragon for the betting pits)
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