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Deathstalker

The Deathstalker series, Book 1

Roc
Fiction, Sci-Fi
Themes: Aliens, Altered DNA, Cyborgs, Epics, Mind Powers, Space Stories, Thieves
***+

Description

Owen Deathstalker never wanted to be head of his Clan, once one of the most powerful in the vast interstellar human Empire. The inter-Family schemings, their dark perversions, the bloodlust only barely sated by the great Arena on Golgotha... none of it held any allure, and that was before his father was cut down in broad daylight by imperial forces. He bought himself a lordship on the most out-of-the-way agricultural world he could find, devoting himself to his history studies and his mistress. It seemed the best way to live a long life in the Empire.
It didn't work.
The increasingly-cruel, increasingly-paranoid Empress Lionstone XIV outlaws him seemingly on a whim. In a single moment, Owen loses everything: his title, his money, his so-called friends and allies... even his mistress, who informs him of the bounty on his head while attempting to kill him. Turning to the other Clans in the Empire would be worse than a mistake: they're too caught up in their own schemes and backstabbing and pretenses of loyalty to do anything but shoot the Deathstalker on sight. Aside from his trusty AI, Ozymandias, Owen is alone in the galaxy - but his late father left him plans, plans Owen now has no choice but to follow. Even if they take him to the Mistworld, lone bitter holdout of cutthroats and mercenaries and outlawed beings like clones, rebellious telepathic espers, and escaped genetic projects from the Empire's many laboratories.
Owen Deathstalker never meant to start a rebellion - especially not one with such inauspicious members as a failed clonelegger pirate, a washed-up legend, a half-machine Hadenman, and a bounty hunter who's as likely to shoot any one of them as their Imperial enemies - but it's his only choice if he wants to survive.

Review

Clearly and admittedly inspired by Star Wars, this sweeping space opera starts quickly and maintains a high-octane pace through most of its length. The galaxy Green invents seems half-improvised, full of disruptor pistols and over-the-top courtly fashions and numerous disaffected races (many of unnatural origins) scrambling for survival, among other inventions - several of which start to feel like thinly-redressed tropes borrowed from other sci-fi franchises. This is a universe where interstellar hyperspace travel is commonplace, where the human genome can be unspooled and respun like so much silken thread, yet where the sword is still the favored weapon of the Families. It's the sort of leap of logic that requires a fair bit of belief suspension to accommodate. More often than not, it works... but Green overextends himself with so many different names and Families and secret identities and schemes, not to mention at least two distinct continuity hiccups. (And those were just the ones I caught - being a notoriously oblivious reader, I suspect there were others.) The narration also tends to rely on colloquial modern English, a little more strongly than simple "translation convention" (the agreement between author and reader, that allows for the story having been "translated" into English despite taking place in another time and world) can gloss over; Green's frequent use of "bloody", in the English curse-word context, in particular grew grating to this American reader who was trying to escape into a Far Fantastic Future. For that matter, there was a subtle sexist undertone that started wearing on me - though, given the George Lucas inspiration, I suppose that's to be expected. By the end, I was simply hanging on to finish the piece... and that ending felt decidedly inconclusive. Granted, this is simply the start of an eight-book series, but I'd hoped for a little more sense of a wrap-up, and the epilogue in particular felt forced. I enjoyed some of the spacefaring swashbuckling, and Green presents some nice images and ideas that wouldn't be out of place in the Star Wars galaxy far, far away, but overall I found there were just too many twists and conveniences to keep me hooked. (If I found Book 2 for free, though, I wouldn't rule out giving it a try. Parts of this one were really rather fun, despite its flaws.)

 

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Blue Moon Rising

The Forest Kingdom series, Book 1

Roc
Fiction, Fantasy/Humor
Themes: Cross-Genre, Demons, Dragons, Equines, Fantasy Races, Girl Power, Magic Workers
****

Description

As the second son of King John of the Forest Kingdom, Prince Rupert has always known he was superfluous at best and a potential threat to succession at worst. Never mind that he had no aspirations to power himself; he could always be used as a tool and a means to divide the realm just by virtue of his bloodlines. When his father sent him on a quest to slay a dragon and "prove himself worthy of the throne", everyone - even Rupert - knew the truth: he was being sent off to exile (if he was smart and just ran away) or his death (if he was foolish enough to cross the deadly, demon-infested Darkwood in search of an actual dragon). But Rupert is nothing if not dutiful, so off a-slaying he rides upon his talking unicorn steed... only the quest doesn't go nearly how anyone, least of all Rupert, might have expected. For one thing, the dragon is far nicer than anyone in the royal court. For another, there's a wayward princess, Julia, who is better with a blade than half the castle guardsmen. On the way back home, the four of them - prince, princess, unicorn, and dragon - make quite an adventuring foursome... but they return to find a realm overrun with demons and beset by treachery. While Rupert was away, the Darkwood was spreading its influence. With an ill-omened Blue Moon rising, the Wild Magic of the land is in ascendance, swallowing the High Magic that remains to humanity and threatening to remake the world into something primordial, chaotic, and utterly devoid of light, hope, and mortals.
Once, Rupert was the last man the Forest Kingdom needed. Now, he and his unlikely companions may be its only hope of survival.

Review

I openly admit I picked it up based on the cover art of the edition I found in Half Price Books, with bright rainbow colors, an old-school fantasy adventure feel, and a dragon. First published in 1991, this is the kind of story I don't see that often these days, a lighter take on/subversion of familiar fantasy tropes that nonetheless has a decent plotline (not just a series of one-liners) and enough heart and unpredictability to make for a reasonably engaging read. The characters may not be hugely deep, but have enough inner conflict and complexity and undergo enough pain and growth to make them more than one-note placeholders, even if they do sometimes behave a little foolishly to further a plot point or two. The villains aren't quite as obvious as one might expect, either. As for the world, it's a decent enough backdrop for an adventure, if not much more than that; this isn't one of those detailed epic fantasy realms where you feel you could walk into the page, but more like a serviceable stage setting for the story to play out upon. Green's writing style could be a bit irritating, tending to drift between character viewpoints and pull back to omniscient now and again; I'm used to works where the camera doesn't wander quite so much mid-scene. Toward the end, a few developments felt contrived, and one or two never came to fruition as it felt they should... but, then, this is just the first in a series, even if the setup for continuation feels slightly tacked-on; it could've easily resolved in one volume with some minor tweaks. (Will I pursue further volumes? I wouldn't rule it out, though I also wouldn't say it's the top of the priority list. This is the kind of story that makes a nice, lighter read between heavier material, not necessarily one I want to binge several volumes of in one gulp.) On the whole, considering that I picked it up off the clearance rack at Half Price Books, it earns a solid four stars for delivering the entertainment that the cover promised, and just a little more.

 

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